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This thus tried Eidos to Marvel when he presented the game of guardians of the galaxy

Guardians of the Galaxy is already in stores and has managed to captivate players from all over the world with an interesting proposal of Eidos Montreal, authors of Deus Ex: Human Revolution or Thief. However, it always awakens curiosity to know how two different media companies such as Canadians and Marvel work together to make a production like this. In a recent interview with the development team, its art director, Bruno Gauthier-Leblanc, told us how the Agreement was generated and an amazing affirmation: it was Marvel who wanted at the forefront of Eidos Montreal.

was Marvel who wanted Eidos Montreal at the front of Guardians of the Galaxy Gauthier-Leblanc Marvel came to seek us because I wanted us to go away from guardians from the galaxy because already were fanatics of Deus Ex, confessed to 3D Games Gauthier-Leblanc, Our relationship began phenomenally, but we always want to break expectations with each game we do. We do not want to fall into the obvious. We wanted to know more about it, so we chatted with the creative director of guardians of the galaxy and veteran in the Eidos Montreal offices, who told us a fun anecdote about the first contacts with the editor of Spider-Man, X-Men and so many other myths of the American comic.

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Working with Marvel, actually, has been very fun and has been a great collaboration. From the first day in which we chatted of the objectives intended with the project we were told that they did not want them to be connected with the movie or based on comics : They wanted the interpretation of Eidos Montreal of the Guardians, he said, That s something that was very excited, because we already had an approximate idea of ​​what we wanted to do, and see that Marvel was on our own line we found a great news. One of the first things we did after that initial contact was to work in the characters and we did about first concepts for Groot, Rocket, Gamora, Drax and Peter taken a little at the end and putting the known design of the characters to the limit.

Marvel did not want you to be connected with the movie or based on the comics Jean-François Dugas What does it mean to take them to the end? For example, we did Rocket the size of a human being, to a Drax In low shape that I needed to return to the gym and went a little further than what you could expect, we brought Marvel to Montreal, we sit on our sofas and let them see the presentation of our designed characters. They looked at the characters and designs and there was a silence at the end of the exhibition that, surely, did not last more than 20 seconds, but for me they were like minutes and minutes, he explained between laughter I thought they would kill us, who did not like it at all, but Actually they were very happy that we were so far away and we did not try to replicate something that already exists per se.

SPIDER-MAN EASTER EGG in GUARDIANS OF THE GALAXY PS5 Walkthrough Gameplay Part 11 (FULL GAME)

How did the story end? They saw that we wanted to do something unique and ours, so they did help create a line of characters that were adjusted between the truly recognizable that their characters are but they felt our at a time. Our guardians are not something you ve seen in Films or comics: It is an authentic fresh staging of the franchise. They showed great support for everything we do throughout the development. Do not hesitate to consult the galaxy guardian analysis to know the keys of the last video game of Square Enix and Eidos Montreal.

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